Personal Information
Name: Deffender Player: Captain Howdy
Race: Human Gender: Male Height: 5'8" Weight: 178 lbs
Class: Paladin Level: 8 Alignment: Lawful Good
XP: 150,000 Next Level: 300,000
Kit: Noble
Ability Scores
Str: 18/23 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 68
Base THAC0: 13
Melee THAC0: 12
Missile THAC0: 11
Armor
Natural armor class 10
Full armor, full plate +5 -9
Magic Armor adj. -5
Shield, large +5 magic adj. -5
Shield, large +5 adj. -1
DEX Defensive adj. -4
FINAL: -10
Weapon Proficiencies
Composite long bow (Specialist)
Knife
Knife, throwing
Mace, footman's
Polearm, ranseur
Short bow
Sword, bastard
Sword, long (Specialist)
Sword, two-handed
Warhammer
Non-Weapon Proficiencies
Dancing 18
Direction Sense 17
Etiquette 17
Gaming 17
Heraldry 18
Mental Armor 14
Modern Languages 18
Musical Instrument 17
Navigation 16
Orienteering 15
Riding, Land 19
Swimming 18
Ancient History 17
Ancient Languages 18
Heal 14
Herbalism 16
Local History 17
Reading/Writing 19
Religion 16
Spellcraft 16
Bowyer/Fletcher 17
Endurance 15
Survival 18
Weaponsmithing 15
Native Languages
Bugbear, Duergar, Dwarf, Dwarf - deep dialect, Dwarf - gray (duergar) dialect, Dwarf - hill dialect, Dwarf - mountain dialect, Elf - high dialect, Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +5 Holy Avenger 6 3/2 0 1d8+10 1d12+10 S M
Composite long bow +1 9 2 7 P L
Composite long bow, flight arrow +3 1d6+4 1d6+4 P S 12 24 42
Composite long bow, flight arrow of slaying 1d6+4 1d6+4 P S 12 24 42
Composite long bow, sheaf arrow +3 1d8+4 1d8+4 P S 8 16 34
Composite long bow, sheaf arrow of slaying 1d8+4 1d8+4 P S 8 16 34
Composite long bow, sheaf arrow of direction 1d8+1 1d8+1 P S 8 16 34
Dagger +1, +2 vs. Tiny or Small creatures 13 12 3/2 2 1d4+4 1d3+4 P S 2 4 6
Dagger +2, +3 vs. larger than man-sized creatures 12 11 3/2 2 1d4+5 1d3+5 P S 2 4 6
Dagger +2, Longtooth 12 11 3/2 2 1d6+5 1d8+5 P S 2 4 6
Flail, footman's +3 11 3/2 7 1d6+7 2d4+6 B M
Flail, horseman's +3 11 3/2 6 1d4+7 1d4+7 B M
Hammer, dwarven thrower +3 11 10 3/2 4 1d4+7 1d4+6 B M 2 4 6
Holy symbol, big 14 3/2 5 1d6+3 1d3+3 B S
Mace of Disruption 11 3/2 7 1d6+5 1d6+4 B M
Mace, footman's +3 9 3/2 4 1d6+7 1d6+6 B M
Mace, horseman's +3 11 10 3/2 3 1d6+6 1d4+6 B M 2 3 4
Polearm, ranseur +3 9 3/2 8 2d4+6 2d4+6 P L
Sword, bastard +1, +4 vs. reptiles 11 3/2 5 1d8+4 1d12+4 S M
Sword, bastard +2 Dragon Slayer, silver 10 3/2 4 1d8+5 1d12+5 S M
Sword, bastard +5 Holy Avenger 7 3/2 1 1d8+8 1d12+8 S M
Sword, short +5 Holy Avenger 9 3/2 0 1d6+8 1d8+8 P S
Sword, two-handed +5 Holy Avenger 7 3/2 5 1d10+8 3d6+8 S L
Dagger +3 11 10 3/2 2 1d4+6 1d3+6 P S 2 4 6
Knife +3 9 8 3/2 2 1d3+6 1d2+6 P/S S 2 4 6
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 7 Mummy or 7 HD: 16 Ghost or 10 HD: -
Zombie: T Ghast: 10 Spectre or 8 HD: 19 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 13 Vampire or 9 HD: 20 Special: -
Shadow or 3-4 HD: 4 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Animals
    • Dog, hunting
    • Dog, war
    • Falcon, trained
    • Horse, heavy war
      • Barding, field plate
    • Horse, light war
    • Horse, riding
      • Rations,iron (1 week) x2
      • Saddle bags, large
        • Glass bottle
        • Lock, good
        • Sack, large
          • Amulet of Life Protection
          • Beaker of Plentiful Potions
          • Boots of Levitation, 490 lbs
          • Magic Scroll x2
          • Periapt of Proof Against Poison (14/+4)
          • Philter of Persuasiveness
          • Portable Hole
            • Musical instrument (small)
            • Oil, lamp (per flask)
            • Perfume (per vial)
            • Periapt of Health
            • Potion of Speed
            • Quiver
            • Saddle of Flying
            • Scroll of Protection from Elementals
            • Scroll of Protection from Magic
            • Signal whistle
            • Smoke Powder
            • Steel etcher
          • Potion of Giant Strength (Storm) x2
          • Quill of Law
          • Scroll of Protection from Dragon Breath x2
          • Tome of Clear Thought
          • Tome of Leadership and Influence
        • Tent, large
        • Torch x6
        • Wineskin
      • Saddle blanket
      • Saddle, pack
        • Cloth, fine (10 sq yd)
        • Dry rations (1 week)
        • Herbs (per lb)
        • Hourglass
        • Spice, exotic (per lb)
        • Spice, rare (per lb)
        • Spice, uncommon (per lb)
        • Wineskin
        • Wineskin
      • Saddle, riding
      • Winter blanket x2
    • Pigeon, homing
    • Songbird
  • Daily Food and Lodging
    • Inn lodging, common (week) x2
  • Items Carried
    • Backpack
      • Bag
        • Candle
        • Grappling hook
        • Rations,standard (1 week)
        • Soap
      • Healer's bag
      • Rope, hemp (50 ft) x2
      • Tent, small
      • Torch x2
    • Bag of Holding, 250 lbs.
      • Composite long bow +1
      • Composite long bow, flight arrow +3 x40
      • Composite long bow, sheaf arrow +3 x40
      • Composite long bow, sheaf arrow of direction x20
      • Composite long bow, sheaf arrow of slaying x20
      • Dagger +1, +2 vs. Tiny or Small creatures
      • Dagger +2, +3 vs. larger than man-sized creatures x2
      • Dagger +2, Longtooth
      • Flail, footman's +3
      • Flail, horseman's +3
      • Hammer, dwarven thrower +3
      • Holy symbol, big
      • Mace of Disruption
      • Mace, footman's +3
      • Mace, horseman's +3
      • Polearm, ranseur +3
      • Shield, body +5
      • Shield, small +5
      • Sword, bastard +1, +4 vs. reptiles
      • Sword, bastard +2 Dragon Slayer, silver
      • Sword, bastard +5 Holy Avenger
      • Sword, short +5 Holy Avenger
      • Sword, two-handed +5 Holy Avenger
    • Dagger +3
    • Rope, hemp (50 ft)
    • Sack, small
      • Glass bottle
      • Oil, Greek fire (flask) x2
      • Paper (per sheet) x4
      • Parchment (per sheet) x2
      • Sealing/candle wax x2
      • Signet ring/personal seal
      • Spyglass
      • Wax (per lb)
      • Weaponblack
      • Whetstone
      • Writing ink (per vial)
    • Wineskin
  • Items Readied
    • Composite long bow, flight arrow +3 x20
    • Composite long bow, flight arrow of slaying x20
    • Composite long bow, sheaf arrow +3 x20
    • Composite long bow, sheaf arrow of slaying x10
    • Sword, long +5 Holy Avenger
  • Items Stored
    • Chest, large
      • Elven harp (small)
      • Horseshoes and shoeing
      • Sextant
      • Shoes
      • Spellbook
      • Spellbook, Travelling
      • Yoke, horse
    • Rations,iron (1 week) x2
    • Tent, pavilion
    • Water clock
  • Items Worn
    • Belt
    • Belt pouch, large
      • Belt pouch, small
        • Holy item
        • Ioun Stone, clear spindle
        • Ioun Stone, deep red sphere
        • Ioun Stone, dull gray
        • Ioun Stone, dusty rose prism
        • Ioun Stone, incandescent blue sphere
        • Ioun Stone, iridescent spindle
        • Ioun Stone, lavender and green ellipsoid
        • Ioun Stone, pale blue rhomboid
        • Ioun Stone, pale green prism
        • Ioun Stone, pale lavender ellipsoid
        • Ioun Stone, pearly white spindle
        • Ioun Stone, pink and green sphere
        • Ioun Stone, pink rhomboid
        • Ioun Stone, scarlet and blue sphere
        • Ioun Stone, vibrant purple prism
        • Ioun Stones
        • Lens of Detection
        • Map
        • Spell Scroll, Priest
        • Stone of Good Luck
      • Map or scroll case
    • Boots, riding
    • Breeches
    • Buckle, ornamental
    • Cloak of Protection +5
    • Drawers
    • Fine fur cloak
    • Full armor, full plate +5
    • Gloves
    • Helmet, great helm (AC 1)
    • Knife sheath
      • Knife +3
    • Pouch
      • Alexandrite (1000 gp) x2
      • Amber (20000 gp)
      • Vial x2
    • Pouch
    • Ring of Fire Resistance
    • Ring of Protection +6 AC, +1 ST
    • Shield, large +5
    • Shirt
    • Silk jacket
    • Vest
  • Spending Money
    • * Platinum Pieces x60
  • Services
    • Lantern/torchbearer (per night) x4
    • Laundry (by load) x2
    • Meals, good (day) x10
    • Messenger, in city (1 msg) x2
    • Teamster w/wagon (per mile) x20
  • Transport
    • Galleon
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin
Psionics
PSPs: 0 MTHAC0: 17 MAC: 7
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 07/10/00 22:55:57