Personal Information
Name: Dester Oyer Player: James Eischen Sr.
Race: Human Gender: Male Height: 6'3" Weight: 190 lbs
Class: Ranger Level: 3 Alignment: Neutral Good
XP: 6,000 Next Level: 9,000
Kit: Scout
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 29
Base THAC0: 18
Melee THAC0: 17
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, studded leather -3
Shield, medium adj. -1
FINAL: 6
Weapon Proficiencies
Long bow (Specialist)
Sword, long (Specialist)
Sword, short (Specialist)
Non-Weapon Proficiencies
Animal Training 14
Fire-Building 13
Fishing 13
Navigation 10
Bowyer/Fletcher 13
Hunting 13
Survival 12
Tracking 15
Swimming 17
Native Languages
Common, Dwarf, Elf, Gnome
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 16 1 5 1d8+3 1d12+3 S M
Hammer 19 20 1 4 1d4+1 1d3+1 B S 2 4 6
Long bow 17 2 8 None L
Long bow, flight arrow 1d6 1d6 P S 14 28 42
Long bow, sheaf arrow 1d8 1d8 P S 10 20 34
Sword, long +1 Cursed 15 1 4 1d8+4 1d12+4 S M
Inventory
  • Animals
    • Dog, guard
    • Horse, riding
      • Saddle bags, small
        • Block and tackle
        • Fishing net (10 ft sq) x2
      • Saddle blanket
      • Saddle, pack
        • Rations,iron (1 week)
      • Saddle, riding
  • Items Carried
    • Backpack
      • Bag
        • Chalk
        • Flint and steel x2
        • Map or scroll case
      • Grappling hook
      • Hammer
      • Rope, silk (50 ft)
      • Tent, small
      • Torch x2
    • Long bow
    • Sword, long +1 Cursed
  • Items Readied
    • Long bow, flight arrow x48
    • Long bow, sheaf arrow x36
    • Sword, long
  • Items Worn
    • Belt
    • Belt pouch, small
      • Flint and steel
      • Piton x2
      • Spice, exotic (per lb)
    • Boots, riding
    • Breeches
    • Buckle, common
    • Full armor, studded leather
    • Gloves
    • Shield, medium
  • Spending Money
    • * Gold Pieces x73
    • * Platinum Pieces x3
    • * Silver Pieces x6
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Psionics
PSPs: 0 MTHAC0: 19 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
The order of the Scarlet Brotherhood slaughteres entire vilage about 10 years ago. Flead the slaughter with help from a few friends. Feels guilty as to have lived when everyone he knew and cared about was masacared.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 12/08/99 15:43:16