Personal Information
Name: Drizzt Do'Urden Player:
Race: Elf, Drow Gender: Male Height: 5'4" Weight: 130 lbs
Class: Ranger Level: 16 Alignment: Chaotic Good
XP: 2,400,000 Next Level: 2,700,000
Kit: Weapon Master
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 4 Spell: 7
Combat
Hit Points: 92
Base THAC0: 5
Melee THAC0: 5
Missile THAC0: 2
Armor
Natural armor class 10
Full armor, chain mail +4 -5
Magic Armor adj. -4
DEX Defensive adj. -4
FINAL: -3
Weapon Proficiencies
Dagger
Short bow
Sword, scimitar
Sword, short
Non-Weapon Proficiencies
Running 9
Rope Use 20
Distance Sense 17
Survival 17
Tracking 22
Light Fighting 17
Native Languages
Undercommon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, scimitar +3 Frost Brand 1 2 2 1d8+3 1d8+3 S M
Sword, scimitar +5 Defender 1 2 0 1d8+5 1d8+5 S M
Racial Abilities
Drow; Infravision - 120' infravision range. Drow infravision is so intense that their eyes actually radiate heat; someone viewing a Drow through infravision sees two burning eyes atop a normally glowing torso.
Drow; Magic Resistance 82% - At the start, Drow are 50% magic resistant, and every level they raise by 2% (to a maximum of 80% at 16th level). Multi-classes use their highest level for this bonus.
    Additionally, Drow recieve a bonus of +2 on all saves involving magic. This includes devides that emit magical effects or are powered by magic. This magic resistance does not hamper their ability to use magic themselves, however.
Drow; Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Drow; Secret Doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Drow; Spell Abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
    In addition, a Drow priest can cast clairaudience, detect lie, suggestion, and dispel magic once per day.
Drow; Stealth Bonus - When the Drow is alone and is not wearing metal armor (unless it's Drow Chain Mail or he is with a group of other Drow), he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Drow; Weapon Bonus - +1 bonus to attack rolls with long or short bows; in addition +1 to attack rolls with Scimitars, Short Swords and Long Swords.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x4
      • Wineskin
  • Items Readied
    • Sword, scimitar +3 Frost Brand
    • Sword, scimitar +5 Defender
  • Items Worn
    • Belt
      • Belt pouch, small
        • Figurine of Wondrous Power, Onyx Panther
    • Boots, riding
    • Full armor, chain mail +4
    • Good cloth cloak
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 3 3 3
Spells Memorized
  • Ranger
    • 1st Level
      • Animal Friendship
      • Entangle
      • Pass Without Trace
    • 2nd Level
      • Charm Person or Mammal
      • Speak With Animals
      • Warp Wood
    • 3rd Level
      • Hold Animal
      • Snare
      • Spike Growth
Psionics
PSPs: 0 MTHAC0: 13 MAC: 7
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
From the Heroes' Lorebook

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 04/27/00 00:02:23