Personal Information
Name: Galabon Player: NICK (IN NEVERWINTER)
Race: Human Gender: Male Height: 6'1" Weight: 166 lbs
Class: Mage Level: 10 Alignment: Lawful Neutral
XP: 250,000 Next Level: 375,000
Kit: None
Ability Scores
Str: 14 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 14 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 44
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 17
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Ring of Protection +2 magic adj. -2
FINAL: 0
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Spellcraft 10
Reading/Writing 11
Ancient History 10
Ancient Languages 8
Swimming 10
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 17 17 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Mage
    Automatic spells - One free spell every time a new level of spells is gained.
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Resistance to sleep and charm - +1 to saves vs. sleep and charm.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
    Major Spheres of Magic - All

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
  • Items Readied
    • Dagger
  • Items Worn
    • Bracers of Defense AC 2
    • Breeches
    • Cap, hat
    • Cape, fullsize, silk - AWRC
    • Ring of Protection +2
    • Ring of Spell Storing
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x30
    • * Silver Pieces x4
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 4 3 2 2
Spells Memorized
  • Mage
    • 1st Level
      • Cantrip
Spells Known
Spell Time Range Area of Effect Components
1st Level
Change Self 1 0 The caster V, S, M
Charm Person 1 120 yds 1 person V, S
Chill Touch 1 0 The caster V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Copy 1 rnd Special One object
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
2nd Level
Alter Self 2 0 The caster V, S
Bind 2 30 yds 50 ft + 5 ft/lvl V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Deafness 2 60 yds 1 creature V, S, M
Detect Invisibility 2 0 10 yds/lvl V, S, M
Displace Self 2 0 The caster V, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Insatiable Thirst 2 5 yds/lvl One creature V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
3rd Level
Blink 1 0 The caster V, S
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Infravision 1 rd Touch Creature touched V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Water Breathing 3 Touch Creature touched V, S, M
4th Level
Bladebite 1 60 yards One bladed weapon V
Dimension Door 1 0 The caster V
Enchanted Weapon 1 turn Touch Weapon(s) touched V, S, M
Fear 4 0 60-ft cone, 30-ft diameter at end, 5 ft at base V, S, M
Minor Creation 1 turn Touch 1 cubic ft/lvl V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Polymorph Self 4 0 The caster V
Remove Curse 4 Touch Special V, S
Solid Fog 4 30 yds 20 x 10 x10 ft volume/lvl of caster V, S, M
Stoneskin 1 Touch 1 creature V, S, M
5th Level
Airy Water 1 turn 0 10-ft radius sphere or 15-ft radius hemisphere V, S, M
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Conjure Fire Elemental 1 turn 60 yds Special V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Invunlerability to Normal Weapons 2 0 5-ft rad. V, M
Lower Resistance 5 60 yds One creature V, S, M
Major Creation 1 turn 10 yds Special V, S, M
Monster Summoning III 5 Special 50-yd radius V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Psionics
PSPs: 0 MTHAC0: 16 MAC: 7
Power PSPs Range Area of Effect MAC
Wild Talent

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