Personal Information
Name: Misty, Night Player: Krystal, Eischen
Race: High elf Gender: Female Height: 4'11" Weight: 84 lbs
Class: Ranger Level: 8 Alignment: Lawful Neutral
XP: 168,987 Next Level: 300,000
Kit: Animal Master
Ability Scores
Str: 18/27 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 85
Base THAC0: 13
Melee THAC0: 12
Missile THAC0: 12
Armor
Natural armor class 10
DEX Defensive adj. -2
FINAL: 8
Weapon Proficiencies
Non-Weapon Proficiencies
Cooking 16
Swimming 18
Animal Lore 16
Endurance 17
Mountaineering 15
Ancient History 15
Blind Fighting 15
Direction Sense 16
Native Languages
Elf, Elf - aquatic (sea) dialect, Elf - avariel (winged) dialect
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Carried
    • Bag of Tricks A
    • Boots of Speed
    • Bracers of Defense AC 8
    • Bucknard'ss Everfull Purse (CP/EP/Gems)
    • Cloak of the Bat
    • Horn of Bubbles
    • Necklace of Language
    • Portable Hole
    • Potion of Delusion x2
    • Potion of Extra-healing x3
    • Potion of Giant Strength (Hill) x2
    • Potion of Water Breathing
    • Ring of Clumsiness (Free Action)
  • Items Stored
    • Bag of Holding, 1000 lbs.
    • Boots of the North
  • Items Worn
    • Ring of Clumsiness (Feather Falling)
    • Ring of Clumsiness (Water Walking)
  • Spending Money
    • * Gold Pieces x14,135
    • * Platinum Pieces x25
    • * Silver Pieces x274
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 1
Spells Memorized
  • Ranger
    • 1st Level
      • Entangle
Psionics
PSPs: 0 MTHAC0: 17 MAC: 9
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/22/00 15:28:23