Personal Information
Name: Von Tran Dela-Ruce Player: Captain Howdy
Race: Standard half-elf Gender: Male Height: 5'9" Weight: 120 lbs
Classes: Cleric/Mage Levels: 8/9 Alignment: True Neutral
XP: 187,164/174,878 Next Level: 225,000/250,000
Kit: Priest - War Priest
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 49
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 15
Armor
Natural armor class 10
Full armor, elven chain +1 -5
Magic Armor adj. -1
Shield, medium +1 magic adj. -1
Shield, medium +1 adj. -1
DEX Defensive adj. -2
FINAL: 0
Weapon Proficiencies
Flail, footman's
Hammer
Quarterstaff (Specialist)
Non-Weapon Proficiencies
Reading/Writing 18
Religion 15
Herbalism 16
Heal 13
Ancient Languages 17
Riding, Land 18
Magecraft 15
Reading/Writing 18
Tumbling 16
Navigation 15
Native Languages
Common, Elf - high dialect, Hobgoblin
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Staff of Striking 12 1 4 1d6+6 1d6+6 B M
Sling 18 1 6 P/B S
Flail, footman's 16 1 7 1d6+2 2d4+1 B M
Hammer, dwarven thrower +3 13 12 1 4 1d4+5 1d4+4 B M 2 4 6
Mace, footman's +2 17 1 5 1d6+4 1d6+3 B M
Quarterstaff 15 1 4 1d6+3 1d6+3 B L
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: T Mummy or 7 HD: 10 Ghost or 10 HD: 19
Zombie: D Ghast: 4 Spectre or 8 HD: 13 Lich or 11+ HD: 20
Ghoul or 2 HD: D Wraith or 6 HD: 7 Vampire or 9 HD: 16 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Animals
    • Horse, medium war
      • Saddle bags, large
      • Saddle bags, small
      • Saddle blanket
      • Saddle, pack
      • Saddle, riding
  • Items Carried
    • Backpack
      • Chest, small
        • Wand of Wonder
      • Sling
    • Belt pouch, large
    • Flail, footman's
    • Hammer, dwarven thrower +3
    • Mace, footman's +2
    • Potion of Extra-healing
    • Quarterstaff
  • Items Readied
    • Staff of Striking
  • Items Stored
    • Diamond (1000 gp) x3
  • Items Worn
    • Belt
    • Boots, soft
    • Breeches
    • Full armor, elven chain +1
    • Scarab of Protection
    • Shield, medium +1
    • Shirt
  • Spending Money
    • * Gold Pieces x104
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 4 3 2
Mage 4 3 3 2 1
Spells Memorized
  • Cleric
    • 1st Level
      • Bless
      • Cure Light Wounds x2
      • Detect Magic
      • Protection From Evil
    • 2nd Level
      • Barkskin
      • Cure Moderate Wounds
      • Hold Person
      • Resist Fire/Resist Cold
      • Summon Swarm - GNPB
      • Wyvern Watch
    • 3rd Level
      • Blacklight (Ibrandul) - FandA
      • Continual Light x2
      • Cure Blindness or Deafness
      • Cure Disease
      • Dispel Magic
      • Prayer x2
      • Remove Curse
      • Remove Paralysis
    • 4th Level
      • Cure Serious Wounds
      • Fortify*
      • Poison
      • Protection From Evil, 10' Radius
  • Mage
    • 1st Level
      • Charm Person
      • Detect Magic
      • Identify
      • Light
      • Magic Missile x3
      • Read Magic
      • Shield
      • Unseen Servant
    • 2nd Level
      • Continual Light
      • Fog Cloud
      • Forget
      • Invisibility
      • Mirror Image
      • Summon Swarm
      • Wall of Gloom
      • Web
      • Wizard Lock
    • 3rd Level
      • Blink
      • Dispel Magic
      • ESP Barricade - CW
      • Fireball x2
      • Haste
      • Invisibility, 10' Radius
      • Lightning Bolt
      • Phantom Steed
      • Slow
    • 4th Level
      • Dimension Door
      • Fire Shield
      • Ice Storm
      • Minor Globe of Invulnerability
      • Wizard Eye
    • 5th Level
      • Conjure Earth Elemental
      • Hold Monster
      • Invunlerability to Normal Weapons
      • Monster Summoning III
      • Teleport
      • Wall of Force
Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S, M
Charm Person 1 120 yds 1 person V, S
Copy 1 rnd Special One object
Detect Magic 1 0 10 x 60 ft V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Friends 1 0 60 ft radius V, S, M
Grease 1 10 yds 10 x 10 ft V, S, M
Identify Special 0 1 item/lvl V, S, M
Lasting Breath 1 5 yds/lvl one creature/lvl V, S
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Reduce 1 5 yds./lvl 1 creature or object V, S, M
Shield 1 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
2nd Level
Chaos Shield 2 0 The caster V, S
Continual Darkness 2 60 yds. 60-ft. radius V, S
Continual Light 2 60 yds 60-ft radius V, S
Detect Evil 2 0 10 x 180 ft V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Flame Resistance (DR 235) 1 round 20 yds One ship V, S
Fog Cloud 2 10 yds Special V, S
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Mirror Image 2 0 6-ft radius V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Ray of Enfeeblement 2 10 yds + 5 yds/lvl 1 creature V, S
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Strength 1 turn Touch Person touched V, S, M
Summon Swarm 2 60 yds 10-ft cube V, S, M
Wall of Gloom 2 30 yds Two 10-ft cubes + one 10-ft cube/lvl (max is 8 cubes) V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Blink 1 0 The caster V, S
Dispel Magic 3 120 yds 30-ft cube V, S
ESP Barricade - CW 3 10 yds One creature/3 lvls V, S, M
Far Reaching I 2 0 Special V
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Monster Summoning I 3 Special 30-yd radius V, S, M
Phantom Steed 1 turn Touch Special V, S
Protection From Evil, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Secret Page 1 turn Alteration 1 page, up to 2 ft sq V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
4th Level
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Confusion 4 120 yds Up to 60-ft cube V, S, M
Conjure Elemental-Kin 1 turn 60 yds Special V, S, M
Dimension Door 1 0 The caster V
Duplicate - CWH4 1 round Touch One object S, M
Far Reaching II 4 0 Special V
Fear 4 0 60-ft cone, 30-ft diameter at end, 5 ft at base V, S, M
Fire Shield 4 0 The caster V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Guardian Shadow - D261 4 0 The caster's shadow V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Illusionary Wall 4 30 yds 1 x 10 x 10 ft V, S
Improved Invisibility 4 Touch Creature touched V, S
Improved Strength 4 Touch Creature touched V, S, M
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Remove Curse 4 Touch Special V, S
Wall of Fire 4 60 yds Special V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
Wizard Eye 1 turn 0 Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Cone of Cold 5 0 Special V, S, M
Conjure Air Elemental 1 turn 60 yds Special V, S, M
Conjure Earth Elemental 1 turn 60 yds Special V, S, M
Conjure Water Elemental 1 turn 60 yds Special V, S, M
Far Reaching III 5 0 Special V
Feeblemind 5 10 yds/lvl 1 creature V, S, M
High-Energy Fireball -GNSB 5 10 ft+ 10 ft / lvl 20 ft rad sphere V, S, M
High-Energy Lightning Bolt -GNSB 5 40 yd+ 10 yd / lvl Special V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Improved Blink 1 0 The caster V, S
Invunlerability to Normal Weapons 2 0 5-ft rad. V, M
Mind Fog 3 80 yds 20-ft cube V, S
Monster Summoning III 5 Special 50-yd radius V, S, M
Summon Shadow 5 10 yds 10-ft cube V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Transmute Rock to Mud 5 10 yds/lvl 20-ft cube/lvl V, S, M
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M
Psionics
PSPs: 0 MTHAC0: 16 MAC: 9
Power PSPs Range Area of Effect MAC
Wild Talent

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