Personal Information
Name: Dexter Player: Captain Howdy
Race: Standard half-elf Gender: Male Height: 5'10" Weight: 133 lbs
Classes: Thief/Mage Levels: 11/10 Alignment: True Neutral
XP: 253,332/253,332 Next Level: 440,000/375,000
Kit: Outlaw
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Bonus Proficiencies: 9 Chance to Learn New Spell: 96%
Wis: 20 Bonus Clerical Spells: 3, 3, 2, 2, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 2
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 10 Polymorph: 10
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 68
Base THAC0: 15
Melee THAC0: 14
Missile THAC0: 12
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Cloak of Displacement magic adj. -2
Cloak of Protection +2 magic adj. -2
Ring of Protection +2 magic adj. -2
DEX Defensive adj. -4
FINAL: -8
Weapon Proficiencies
Crossbow, hand
Dagger, stiletto
Sword, short (Specialist)
Non-Weapon Proficiencies
Spellcraft 20
Reading/Writing 21
Ancient History 19
Tumbling 22
Heraldry 20
Astronomy 20
Divination Theory 18
Enchantment/Charm Theory 18
Gem Cutting 18
Herbalism 19
High Magic 14
Magecraft 18
Navigation, Phlogiston 18
Reading/Writing 21
Religion 20
Blind Fighting 20
Jumping 18
Locksmithing - Thief 21
Musical Instrument Group: Harp family - Bard 19
Heal 18
Native Languages
Common, Common - Vassan dialect , Duergar, Dwarf, Dwarf - hill dialect, Elder Tongue , Elf, Elf - Deep Drow dialect, Halfling, Ogre Mage
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short +4 Defender 9 1 0 1d6+8 1d8+8 P S
Dagger 17 15 1 2 1d4+2 1d3+2 P S 2 4 6
Dagger, stiletto 14 12 1 2 1d3+2 1d2+2 P S 2 4 6
Dagger +1, +2 vs. Tiny or Small creatures 16 14 1 2 1d4+3 1d3+3 P S 2 4 6
Dart +2 13 3 0 1d3+4 1d2+4 P S 2 4 8
Dagger +2, +3 vs. larger than man-sized creatures 15 13 1 2 1d4+4 1d3+4 P S 2 4 6
Sword, short +1, +2 vs. magic-using creatures 12 1 2 1d6+5 1d8+5 P S
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +20 +25 +10 115%
Detect noise 15 +0 +0 +20 +0 35%
Find/remove traps 5 +0 +15 +40 +0 60%
Hide in shadows 5 +5 +20 +25 +5 60%
Move silently 10 +0 +15 +60 +10 95%
Open locks 10 +0 +20 +50 +0 80%
Pick pockets 15 +10 +20 +45 +5 95%
Read languages 0 +0 +0 +35 +0 35%
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Animals
    • Horse, riding
      • Horseshoes of a Zephyr
      • Saddle bags, large
        • Belt pouch, large
        • Boots, riding
        • Flint and steel
        • Jeweler's hammer/chisel
      • Saddle bags, small
        • Spellbook
        • Spellbook, Travelling
      • Saddle blanket
      • Saddle, pack
        • Boots, soft
        • Rations,iron (1 week)
        • Winter blanket
      • Saddle, pack
        • Thieves' picks x2
      • Saddle, riding
  • Items Carried
    • Backpack
      • Bag of Holding, 1000 lbs.
        • Backpack
          • Candle x12
          • Dagger
          • Magnifying glass
          • Mirror of Opposition x2
          • Mirror, small metal
          • Rope, silk (50 ft) x2
          • Spellbook
            • Conjure Spell Component (4)
            • Feather Fall (1)
            • Gauntlet - HLB1 (1)
            • Cone of Acid [2] -GNSB (7)
          • Wineskin
        • Belt pouch, large
          • Candle x2
          • Clawed shoes
          • Dagger, stiletto
          • Gloves x2
        • Belt pouch, small
          • Dagger
          • Holy item
          • Parchment (per sheet) x5
          • Polisher rag
          • Signet ring/personal seal
          • Vial x2
        • Drums of Deafening
        • Dry rations (1 week) x2
        • Harp of Healing - Bard
        • Harper Pin - Harper
        • Mirror of Life Trapping
        • Mirror of Simple Order
        • Periapt of Health
        • Potion of Dragon Control (Evil)
        • Potion of ESP
        • Potion of Invisiblity
        • Potion of Speed
        • Sack, small
          • Gem of Fertility
          • Ioun Stone, deep red sphere
          • Ioun Stone, dusty rose prism
          • Ioun Stone, incandescent blue sphere x2
          • Ioun Stone, lavender and green ellipsoid
          • Ioun Stone, pale blue rhomboid
          • Ioun Stone, pale lavender ellipsoid x2
          • Ioun Stone, pearly white spindle x4
          • Ioun Stone, pink rhomboid x5
          • Ioun Stone, scarlet and blue sphere x4
          • Ioun Stone, vibrant purple prism x2
          • Scabbard of Protection
        • Sack, small
          • Flask of Curses
          • Girdle of Femininity/Masculinity
          • Pearl of Power, Cursed (3rd and 3rd)
          • Pearl of Power, Cursed (9th)
          • Ring of Affliction
          • Scabbard of Cowardice, cursed
          • Torch of Limited Light
        • Torc of Defense AC 2
        • Torch x3
        • Wineskin
        • Wineskin
    • Bag
      • Bag
        • Grappling hook
        • Writing ink (per vial)
      • Dagger +1, +2 vs. Tiny or Small creatures
      • Flint and steel
      • Sack, small
        • Chalk
        • Map or scroll case
          • Map x2
        • Sewing needle
        • Slippers of Spider Climbing
    • Dart +2 x11
    • Tome of Understanding
  • Items Readied
    • Sword, short +4 Defender
    • Wand of Lightning
  • Items Stored
    • Alexandrite (10 gp) x12
    • Black Opal (1000 gp)
    • Bloodstone (80 gp) x2
    • Emerald (50 gp) x5
    • Emerald (5000 gp)
    • Eye Agate (10 gp) x2
    • Fire Opal (10 gp) x4
    • Pheljara's Wand - Harper
  • Items Worn
    • Amulet of Life Protection
    • Amulet of Magic Resistance
    • Belt
    • Belt pouch, small
      • Potion of Fire Breath
      • Ring of Spell Storing
      • Thieves' picks
      • Wand of Fire
      • Wand of Magic Missiles
    • Boots of Elvenkind
    • Bracers of Defense AC 2
    • Breeches
    • Cloak of Displacement
    • Cloak of Protection +2
    • Common robe
    • Drawers
    • Gauntlets of Dexterity
    • Knife sheath
      • Dagger +2, +3 vs. larger than man-sized creatures
    • Knife sheath
      • Sword, short +1, +2 vs. magic-using creatures
    • Pin
    • Reglar's Gloves of Freedom
    • Ring of Blinking
    • Ring of Protection +2
    • Ring of Spell Storing
    • Ring of Wizardry, 1st through 3rd
    • Ring of Wizardry, 4th and 5th
    • Shirt
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x471
    • * Platinum Pieces x550
    • * Silver Pieces x261
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 4 3 2 2
Spells Memorized
  • Mage
    • 1st Level
      • Detect Magic
      • Enlarge
      • Fire Burst
      • Light
      • Magic Missile x3
      • Phantasmal Force
      • Protection From Evil
      • Shield
      • Unseen Servant
    • 2nd Level
      • Continual Light
      • Detect Invisibility
      • Fog Cloud
      • Ice Knife - CWH2
      • Improved Phantasmal Force
      • Invisibility x2
      • Knock x2
      • Mirror Image x2
      • One Question - CW
      • Summon Swarm
      • Wall of Gloom
      • Wizard Lock
    • 3rd Level
      • Blacklight - FRA3
      • Fireball x3
      • Haste
      • Invisibility, 10' Radius
      • Lightning Bolt
      • Monster Summoning I
      • Protection From Evil, 10' Radius
      • Spectral Force
    • 4th Level
      • Charm Monster
      • Dimension Door
      • Fire Shield
      • Ice Storm
      • Minor Globe of Invulnerability
      • Monster Summoning II
    • 5th Level
      • Cloudkill
      • Cone of Cold
      • Conjure Earth Elemental
      • Far Reaching III
      • High-Energy Fireball -GNSB
      • High-Power Lightning Bolt -GNSB
      • Hold Monster
      • Monster Summoning III
    • 6th Level
      • Chain Lightning
      • Dimensional Blade
      • Monster Summoning IV
Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Cantrip 1 10 ft Special V, S, M
Charm Person 1 120 yds 1 person V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Copy 1 rnd Special One object
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Phase 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Detect Undead 1 rd 0 60 ft + 10 ft/lvl V, S, M
Dispel Light - D261
Dust Shield 1 0 The caster V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Erase 1 30 yds 1 scroll or 2 pages V, S, M
Expeditious Retreat 1 0 The caster V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Fire Burst 1 5 yds/lvl 1 10' radius circle V, S
Friends 1 0 60 ft radius V, S, M
Gauntlet - HLB1 1 0 One of the caster's hands V, S, M
Gaze Reflection 1 0 Special V, S
Grease 1 10 yds 10 x 10 ft V, S, M
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Hornung's Guess 2 300 yds Special V
Hypnotism 1 5 yds 30 ft cube V, S
Identify Special 0 1 item/lvl V, S, M
Jump 1 Touch Creature touched V, S, M
Know School - FRA1 1 120 yards 1 target V, S, M
Last Image - GNSB 1 rnd 0 One corpse V, S
Lasting Breath 1 5 yds/lvl one creature/lvl V, S
Lesser Aura of Protection - GNSB 1 0 Caster V, S
Lesser Invisible Object - GNSB 1 1 yd One object no larger than 3 cub ft/lvl V, S
Light 1 60 yds 20-ft radius V, M
Little Death - GNSB 1 60 ft One creature V, S
Lucid Vista - CW 1 0 10 ft/lvl V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Magic Motes - GNSB 1 0 Caster V, S
Map (DR 235) 15 10 Special V, S, M
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Mount 1 turn 10 yds 1 mount V, S, M
Nahal's Reckless Dweomer 5 Special Special V, S, M
Nystul's Magical Aura 1 rd Touch Special V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Protection from Good 1 Touch Creature Touched V, S, M
Protection from Vermin 1 Touch Creature touched V, S, M
Ray of Fatigue 1 10 yds + 5 yds/lvl 1 creature V, S
Read Magic 1 rd 0 Special V, S, M
Reduce 1 5 yds./lvl 1 creature or object V, S, M
Shadow Lock - D261 2 Touch 15 square feet/level V, S
Sharpen - GNSB 1 trn 0 One weapon V, S, M
Shield 1 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Slip - CW 1 60 yds One creature (or more) V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Spidereyes - DotU1 1 Touch Special V, S, M
Spook 1 30 ft 1 creature V, S
Taunt 1 60 yds 30-ft radius V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
Ventriloquism 1 10 yds/lvl, max 90 yds 1 creature or object V, M
Wizard Gong 4 Unlimited (same plane) Special V, S, M
Wizard Mark 1 Touch Up to 1 sq ft V, S, M
2nd Level
Abendroth's Magical Accountant - CW 2 0 30 ft radius V, S, M
Alter Self 2 0 The caster V, S
Bind 2 30 yds 50 ft + 5 ft/lvl V, S, M
Blindness 2 30 yds + 10 yds/lvl 1 creature V
Blur 2 0 The caster V, S, M
Cat's Grace 2 Touch Creature touched V, S, M
Chaos Shield 2 0 The caster V, S
Continual Darkness 2 60 yds. 60-ft. radius V, S
Continual Light 2 60 yds 60-ft radius V, S
Continual Wind - CW 2 60 yds 20 x 20 x 60 ft long V, S, M
Dancing Shadows - D261 3 10 yards/level 5' radius/level V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Deafness 2 60 yds 1 creature V, S, M
Death Recall - CWH2 1 round Touch One corpse V, S, M
Deeppockets 1 turn Touch 1 garment V, S, M
Detect Evil 2 0 10 x 180 ft V, S
Detect Good 2 0 10 x 180 ft. V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Detect Life - CWH2 2 10 feet/level One creature V, S, M
Displace Self 2 0 The caster V, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Eagle Eyes (DR 235) 4 Touch One creature V, S, M
Echo - Dr242 2 0 Special V, S
Filter - CWH2 2 Touch 10-foot radius sphere V, M
Flame Resistance (DR 235) 1 round 20 yds One ship V, S
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Fog Cloud 2 10 yds Special V, S
Fool's Gold 1 rd 10 yds 10 cubic inches/lvl V, S, M
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Ghost Pipes - FRA2 1 round Touch One instrument V, S
Glitterdust 2 10 yds/lvl 20 ft cube V, S, M
Hornung's Baneful Deflector 2 Touch One creature V, S, M
Hostile Images 2 60 yards One target V, S, M
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Ice Knife - CWH2 1 rnd Special Special V, S, M
Improved Phantasmal Force 2 60 yds + 10 yds/lvl 200 sq ft + 50 sq ft/lvl V, S, M
Insatiable Thirst 2 5 yds/lvl One creature V, S
Invisibility 2 Touch Creature touched V, S, M
Irritation 2 10 yds/lvl 1-4 creatures in a 15-ft radius V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Know Alignment 1 rd 10 yds 1 creature or object per 2 rds V, S
Leomund's Trap 3 rds Touch Object touched V, S, M
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Locate Object 2 0 20 yds/lvl V, S, M
Lock 1 60 yds. 10 sp. ft/lvl V
Magic Mouth 2 10 yds 1 object V, S, M
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Mirror Image 2 0 6-ft radius V, S
Misdirection 2 30 yds 1 creature or object V, S
Moon Rune 2 0 Up to 1 sq ft V, S, M
Mute 2 10 yards/level 1 creature S, M
Nahal's Nonsensical Nullifier 2 Touch Creature touched V, S, M
Net of Shadows - D261 1 5 feet/level 25' radius V, S
Obscure Object 2 0 20 yds./lvl V, S, M
One Question - CW 2 Touch One creature V, S, M
Past Life 1 rd Touch One creature V, S
Protection From Cantrips 1 rd Touch Creature or object touched V, S
Protection From Paralysis 2 Touch One creature V, S, M
Protection from Poison 2 Touch Creature touched V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Ray of Enfeeblement 2 10 yds + 5 yds/lvl 1 creature V, S
Ride the Wind 2 5 yds/lvl One creatue/lvl V, S, M
Rope Trick 2 Touch Special V, S, M
Scare 2 30 yds + 10 yds/lvl 15-ft radius V, S, M
Scimitar of Shadows - D261 1 Touch Special S, M
Sense Shifting 2 0 The caster V, S, M
Shadow Spray - D261 1 60 yards + 10 yards/level 6' radius V, S, M
Shady Palm - D261 2 Touch 5' radius V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Skyhook - DotU2 2 60 feet Special V, S, M
Snilloc's Snowball Swarm - FRA2 2 10 yards/level 30-foot radius V, S, M
Spectral Hand 2 30 yds + 5 yds/lvl 1 opponent V, S
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Strength 1 turn Touch Person touched V, S, M
Summon Swarm 2 60 yds 10-ft cube V, S, M
Talons (Dragon) - Dr233 2 90 yds One creature V
Tasha's Uncontrollable Hideous Laughter 2 60 yds 1 or more creatures in a 30-ft cube V, S, M
Undead Mount - FRA2 2 10 yards 1 mount V, S, M
Undetectable Alignment 1 rd. 10 yds. 2 rds. V, S
Vocalize - CWH2 1 round Touch One spellcasting creature S, M
Vocalize - FRA2 2 Touch One spellcasting creature S, M
Vocalize - HLB2 2 Touch One spellcasting creature S, M
Wall of Gloom 2 30 yds Two 10-ft cubes + one 10-ft cube/lvl (max is 8 cubes) V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Whispering Wind 2 1 mile/lvl 2-ft radius V, S
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Air Breathing 3 Touch Creature touched V, S, M
Alacrity 1 0 The caster V, S, M
Alamir's Fundamental Breakdown 1 rd Touch One item V, S, M
Alternate Reality 3 0 Creature touched V, S, M
Augmentation I 2 0 Special V, S, M
Babble 3 0 30-ft radius V, M
Bands of Sirellyn 3 40 yds 1 creature V, S, M
Blacklight - FRA3 3 10 yards/level 20-foot-radius globe V, S, M
Blend with Shadows - D261 3 0 The caster V, S
Blink 1 0 The caster V, S
Bloodburn (Dragon)* 3 Touch 1 creature V
Bone Club 1 rnd 0 One bone V, M
Chain Invisibility 3 20 yards/level 10' cube/level V, S, M
Clairaudience 3 Unlimited 60-ft radius V, S, M
Clairvoyance 3 Unlimited Line of sight V, S, M
Delude 3 0 30-ft radius V, S
Dispel Magic 3 120 yds 30-ft cube V, S
Dispel Silence - FRA3 3 0 10-foot-radius sphere/level S, M
Dusting the Rock 3 30 yards 1 creation V, S, M
ESP Barricade - CW 3 10 yds One creature/3 lvls V, S, M
Explosive Runes 3 Touch 10-ft radius V, S
Fantar' Reef (DR 235) 5 200 yds+10 yds/lvl 1 ship V, S, M
Far Reaching I 2 0 Special V
Feign Death 1 Touch Creature touched V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fireflow 3 30 yds One fire source V, S, M
Flame Arrow 3 30 yds + 10 yds/lvl Special V, S, M
Fly 3 Touch Creature touched V, S, M
Gaslungs - CW 3 Touch Creature(s) touched V, S, M
Ghost Armor - FRA3 1 Touch 1 creature, size H or smaller V, S, M
Gust of Wind 3 0 10 ft x 10 yds/lvl V, S, M
Hand of Darkness - DotU3 3 10 yards/level Light sources within a 30' radius sphere V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hide Shadow - D261 1 turn Touch 1 creature V, S
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Hold Vapor - FRA3 3 10 yards/level 20-foot-radius globe + 10 feet/level V, S, M
Hornet Flare 3 10 yds./+10yds./level Special V, S, M
Hovering Skull - CWH3 4 Special Special V, S
Icelance - FRA3 3 10 yards/level Special V, S, M
Illusionary Script Special Touch Script reader V, S, M
Infravision 1 rd Touch Creature touched V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Invisible Mail - CWH3 2 0 The caster V, S, M
Iron Mind - CWH3 3 Touch One creature S, M
Item 3 Touch 2 cubic ft/lvl V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Leomund's Tiny Hut 3 0 15-ft-diameter sphere V, S, M
Lesser Sign of Sealing 1 turn 0 One Portal S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Lorloveim's Creeping Shadow 7 0 The caster's shadow V, S, M
Maximilian's Stony Grasp 3 20 yds + 10 yds/lvl One creature V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Minor Malison 2 60 ft 30-ft-radius sphere V
Monster Summoning I 3 Special 30-yd radius V, S, M
Mummy Touch - FRA3 3 Touch Creature touched V, S, M
Nchaser's Glowing Globe - FRA3 3 Touch One globe V, S, M
Nondetection 3 Touch 1 creature or item V, S, M
Phantom Steed 1 turn Touch Special V, S
Proof from Teleportation - FRA3 2 turns 0 10 yard radius/level V, S, M
Protection From Evil, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Protection From Good, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Protection From Normal Missiles 3 Touch Creature touched V, S, M
Protection from Amorphs 3 0 Caster V, S, M
Secret Page 1 turn Alteration 1 page, up to 2 ft sq V, S, M
Sepia Snake Sigil 3 5 yds 1 sigil V, S, M
Shadow Warrior - D261 3 0 One shadow V, S
Shadow Weave - D261 3 30 feet Special V, S, M
Sharptooth (Dragon)* 3 0 Caster V
Shield Vessel 3 Touch 1 vessel V, S, M
Shrieker Wall 3 60 yards One object V, S, M
Silent Passage 3 Touch One creature per 3 caster levels V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Solvent of Corrosion 3 10 yds, 1 sq.ft/lvl V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
Spirit Armor 3 0 The caster V, S
Spy 1 round 0 Special V, S, M
Spy - Dr242 1 round 0 Special V, S, M
Squaring the Circle 2 0 Special V, S, M
Suggestion 3 30 yds 1 creature V, M
Threesteel 1 30 yards Special V
Tongues 3 0 30-ft radius V, M
Vampiric Touch 3 0 The caster V, S
Wall of Water 3 30 yds Special V, S, M
Ward Against Undead - FRA3 3 0 10 foot radius/level V, S
Water Breathing 3 Touch Creature touched V, S, M
Watery Double 3 Touch One body of liquid V, S
Waves of Weariness - FRA3 3 40 yards One creature V, S, M
Wind Wall 3 10 yds/lvl Wall, 10 x 5 ft/lvl, 2 ft wide V, S, M
Wizard Sight 3 0 The caster V, S
Wraithform 1 0 The caster S, M
4th Level
Alpha's Sheet Lightning -GNSB 4 30 yd 10-ft/lvl long sq V, S, M
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Confusion 4 120 yds Up to 60-ft cube V, S, M
Conjure Elemental-Kin 1 turn 60 yds Special V, S, M
Dimension Door 1 0 The caster V
Far Reaching II 4 0 Special V
Fire Shield 4 0 The caster V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Illusionary Wall 4 30 yds 1 x 10 x 10 ft V, S
Improved Invisibility 4 Touch Creature touched V, S
Improved Strength 4 Touch Creature touched V, S, M
Magic Mirror 1 hr Touch Special V, S, M
Magic Missile III -GNSB 4 60 ft + 10 ft / lvl 1 or more creature V, S, M
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Psychic Protection 4 0 The caster V, S, M
Remove Curse 4 Touch Special V, S
Wall of Fire 4 60 yds Special V, S, M
Wizard Eye 1 turn 0 Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Cone of Cold 5 0 Special V, S, M
Cone of Electricity -GNSB 5 5 ft / lvl Special V, S, M
Conjure Air Elemental 1 turn 60 yds Special V, S, M
Conjure Earth Elemental 1 turn 60 yds Special V, S, M
Conjure Fire Elemental 1 turn 60 yds Special V, S, M
Conjure Water Elemental 1 turn 60 yds Special V, S, M
Demi-shadow Monsters 5 30 yds 20-ft cube V, S
Dismissal 1 rd 10 yds 1 creature V, S, M
Domination 5 10 yds/lvl 1 person V, S
Fabricate Special 5 yds/lvl 1 cubic yd/lvl V, S, M
False Vision 5 0 30-ft radius V, S, M
Far Reaching III 5 0 Special V
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Firestorm -GNSB 5 20 meter/lvl 10 meter rad circle V, S, M
High-Energy Fireball -GNSB 5 10 ft+ 10 ft / lvl 20 ft rad sphere V, S, M
High-Energy Lightning Bolt -GNSB 5 40 yd+ 10 yd / lvl Special V, S, M
High-Power Energy Bolt -GNSB 5 10 ft+ 10 ft / lvl Special V, S, M
High-Power Lightning Bolt -GNSB 5 10 ft+ 10 ft / lvl Special V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Improved Blink 1 0 The caster V, S
Improved Fire Ball -GNSB 5 20 yd+ 10 yd/ lvl Special V, S, M
Infrared Light 5 10 yards/level 10' radius shpere V, S, M
Invulnerability to Normal Weapons - CWH5 2 0 5-foot radius V, M
Invunlerability to Normal Weapons 2 0 5-ft rad. V, M
Khazid's Procurement 1 turn Special Special V, S, M
Know Value - CWH5 3 10 yards 10-foot cube V, M
Leomund's Hidden Lodge 2 turns 20 yds 30 sq ft/lvl V, S, M
Leomund's Lamentable Belaborment 5 10 yds 1 or more creatures in a 10-ft radius V
Leomund's Secret Chest 1 turn Special One chest, about 2 x 2 x 3 ft V, S, M
Lower Resistance 5 60 yds One creature V, S, M
Magic Staff Special Touch The wizard's staff V, S, M
Mind Fog 3 80 yds 20-ft cube V, S
Monster Summoning III 5 Special 50-yd radius V, S, M
Mordenkainen's Private Sanctum 2 turns 0 One room V, S, M
Mordenkainen's Private Sanctum - CWH5 2 turns 0 One room V, S, M
Muirara's Map - HLB5 2 rounds 0 Special V, S
Mummy Rot - CWH5 5 Touch One victim V, S, M
Nightmare 1 turn Touch 1 creature V, S
Page Guardian 5 Touch 1 book, scroll, etc V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Passweb - DotU5 5 Touch One creature V, S
Phantasmal Force II - GNSB 3 50 feet 5-foot/level radius V, S, M
Proofing vs Combustion 1 turn Touch Special V, S, M
Prying Eyes 1 turn 1 mile Creates 1d4 + 1 eyes/lvl V, S, M
Rusting Grasp 5 0 The caster V, S, M
Safeguarding 5 0 15-ft-radius sphere V, S, M
Seeming 5 10-ft radius 1 person/2 lvls V, S
Sending 1 turn Unlimited 1 creature V, S, M
Shadow Door 2 10 yds Special S
Shadow Magic 5 50 yds + 10 yds/lvl Special V, S
Shrink Animal 5 60 yds Up to 8 animals in a 20-ft cube/lvl V, S, M
Shroud of Flame - FRA5 5 10 yards One creature, size L or smaller V, S, M
Sillvatar's Shockingstaff -GNSB 5 0 Special V, S, M
Silver-steel 5 turns Touch One object, up to 1 lb./level V, S, M
Snilloc's Major Missile - FRA5 5 60 yards + 10 yards/level 1 creature V, S
Stone Shape 1 rd Touch 1 cubic ft/lvl V, S, M
Summon Shadow 5 10 yds 10-ft cube V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Tenser's Destructive Resonance 5 60 yds + 10 yds/lvl 1 object V, S, M
Throbbing Bones - CWH5 3 10 yards One creature V, M
Transmute Mud to Rock 5 10 yds/lvl 20-ft cube/lvl V, S, M
Transmute Rock to Mud 5 10 yds/lvl 20-ft cube/lvl V, S, M
Vile Venom 5 30 yds Special V, S, M
Von Gasik's Refusal 5 10 yds/lvl 20-ft-sq/lvl V, S, M
Vortex 5 30 yds 5-ft-diamter circle V, S, M
Wall of Bones - CWH5 1 round 60 yards 10-foot square/level; 6-inch thickness/level V, S, M
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M
Wall of Iron 5 5 yds/lvl 15 sq ft/lvl or special V, S, M
Wall of Stone 5 Evocation Special V, S, M
Waveform 5 40 yds 10-ft-cube/lvl S, M
Wings of Gloom - D261 5 0 Caster V, S, M
6th Level
Chain Lightning 5 40 yds + 5 yds/lvl Special V, S, M
Dimensional Blade 3 0 1 object V, S
Monster Summoning IV 6 Special 60-yd radius V, S, M
Psionics
PSPs: 0 MTHAC0: 15 MAC: 2
Power PSPs Range Area of Effect MAC
Wild Talent

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