The Trials of the    

          Sword Coast

 

 

On the first day of Chest, the year of Rogue Dragons, 1373 DR,

 

                                    I Lord Piergeiron Paladinson hear by order you in the name of the Lords of Waterdeep to act on our behalf to rid the city of the Zhentarim plague.  For this you have the full powers of an acting city Watch and may use this power to aid in investigation and elimination of the Zhentarim threat, wherever it may lay within the city proper.  This power is not to be abused and is subject to removal if evidence of such misuse should be confronted by actual city officials.   This proclamation is repayment for misdeeds done prior, Crimes of the Third Plaint, Murder of a Calashite National.  Any and all who may aid the below mentioned names also must sign and obey this contract or suffer penalties and possible imprisonment, to be determined by the Magistrates.  All treasures found related to this mission may be kept by right of conquest. So

Say the Lords of Waterdeep.

 

 

Signature, (click to sign in)

 

Johan

Kel

Luke

Kia

Cloak

Arzmil

Draegor

Torkin

Jubei

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

           

                                 Well Met! Click on one of the

                                           below links to learn

                            more about the game, rules, information

                                         and current events!                                  

 

Out of Character                                                        In Character

  (Items discussed here are either personal character     (In character knowledge known to all party members)

info or out of character knowledge, including house  

rules)

    

 

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1373 DR, The Year of Rogue Dragons, Chess 11th  The Claw of Sunsets, Spring      Selune is in first quarter    Cold with light snow      

(Week 8 Date, Moon Phase and Weather)

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                                                     IN CHARACTER

 

Synopsis of what has happened to date:

 

The former King Azoun’s dead carcass arrived in Waterdeep badly mutilated.  A procession of ghostly Purple Knights hand delivered the body to Lord Piegeiron Paladinson during a speech where he was publicly donating charity gold to Cormyr.  Shortly thereafter, the party accidentally hand delivered black lotus poison to a sick murderer who sacrificed a noblemen’s daughter.  The woman’s body reeked of the darkest of magic and was on display on the mast of the ship her family owns.  Lord Wavesilver saw use in the party and spared them from being prosecuted for this crime.  Wavesilver believed the real culprits where Zhentarim agents dressed as Iron Throne merchants trying to scare the Nobles into selling the merchant fleet cheap to these so called merchants.  He suspected they where hiding out in an abandoned boarding house.  While investigating this lead the party came into contact with a group of halfings known as the ‘Sky Hoppers’ who stole and ran from them.  Another incident happened when a former party member got into a scuff with the thief, ending in his death.   This murder did not go un-noticed by the city Watch.  The party was held accountable for murder of a Calimshite national.  They were latter acquitted thanks much to Lord Wavesilver’s help.  A condition was they must act on behalf of the city to stop the Zhents.  No longer was this just an optional thing.  Coming to claim his dead brother’s body was the Calimshite Kel.  Kel tailed the party, having despised his brother, he cared little of the circumstances.  The party finally infiltrated the abandoned house, finding out that the Zhents have moved further underground into the sewers behind some portal.  The Zhents seemed to be led here by some commander named ‘Napon’.  During the search of the house, Johan was slain.  He was latter brought back to life.   The party spent much time gathering clues.  During this time they met up with a elven rogue who seem to be following the Monk.  While doing so, the former Monk of the party had some shady business to attend too.  He suckered the party into slaying the ‘Sky Hopper’ Halfling gang and a botched attempt to break into a Noble Wizardres’s estate.  The failure of the latter caused the party to split up and the death of the Monk.  Kel came across an old drow who was part of a party that delved into the sewers long ago.  He had some insight as to what these portals are about but did not understand what the party was searching for.  The party delved into the sewers coming across a series of strange riddles, most of them deadly if not answered right.  They scoured the sewers for some time, coming across many dangers.  One of which was a disgusting worshipper of Talona that demanded tribute for passage, but the party slain the foul creature.  A ghostly like panther kept shadowing the party in the sewers and this panther supposedly had attacked a plumber which the party found nearly dead.  For rescuing this plumber the party was rewarded with a magical sword, called ‘Beholder Bane’.  The party finally solved the riddles, stumbling across a secret passage that had all the necessary clue items to surpass the traps.  The clues themselves where guarded by a series of pits.  The party pieced the clues together and opened the portal.  It took them into the heart of Undermountain.  Where they encountered Halastar.  The mad mage muttered something about them not being worthy of going after the Zhents and banished them to Limbo to test their abilities.  The party traveled to an odd volcanoe in the mad plane, nearly loosing their lives to a Slaadi and teleporting back to whence they started.  The party explored the vast dungeon, coming across goblins and other pests.  A wrong turn teleported them deeper into Undermountain.  An odd cave filled with a forest!  They where inside a tree house, which had eight ogres inside surrounding the party in a circle.  Most everyone nearly died if it weren’t for Johan teleporting in at the last minute.  However Kel died when his head was caved in by a large club.  If that weren’t enough the owner of the home decided to come back and turned out to be a Wizard.  This Wizard was about to attack the party when they discovered the door out of the tree house actually is a telelporter.  They all wound back where they started in Undermountain, now having come across Torkin, Draegar and Arzmil who themselves where fleeing Umber Hulks.   Halastar once again appeared, warned the party that they must not stray afar again and he gave Johan a staff of life to resurrect Kel.  Johan reluctantly did.  The party ventured deeper into the goblin lair slaying their king after it almost killed Jubei.  Then just as they where resting from that battle a mad flesh golem named ‘Shocking Doom’ came charing after the party.  An odd invisible sphere that cackled and laughed at the party, radiated electric and circled the golem.  Kel tried to attack the golem with his wand, but it was immune.  The party was caught at a dead end, but thanks to quick work of Jubei and Cloak they picked the lock to the door at the halls end and fled…..

 

 

Story related trinkets found so far:

 

 

 

 

 

 

To any newly arrived seekers, provisions have been hidden away in this boarded up boarding  house.  Do not disturb any beggars in the front as they keep the illusion of a derelict house.  The records for this house have been safely hidden, so no need to worry about the City knocking on the door.  As always keep a low profile.  The hidden provisions are marked by a ‘z’.  Also check the sewers for further supplies as marked on the map.   Due to the nature of our business we are elsewhere under the city.  Piece together the objects to find us at the portal.   Any new arrivals should conduct business as ordered from home.  We have a small number of servants guarding the boarding house from anyone foolish enough to go against us.  They are to guard this place only, do not attempt to take them.   We have been forced into deeper hiding do to a compromise of our mission, don’t act unless it is completely different from our previous attempts, otherwise report to the portal.

 

                                                              Commander Naypon

 

 

 

Unless you are of commanding rank, you are not allowed in these quarters, otherwise feel free to make use of this room and the armor if needed.

 

                                                             Commander Naypon

 

 

 

 

 

 

 

 

 

           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                                           

                                   

                               Out of Character                 

 

                                       1.  What some of the NPC’s are really thinking…

                                       2.  Bio’s on all the current party members…

                                       3.  Rules and General Info on game…

                                       4.  Announcements…

                                       5.  Character generation utilities…  

                                       

           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                                                       

 

         

                  Biography of the whole Party                  

                                                                                                                                                                                   

                                                        

                                KIA                LUKE       CLOAK

                                                             

                            TORKIN  DRAEGAR   JUBEI

                                                           

                             ARZMIL      KEL        JOHAN 

         

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                                                                                                                               

                                                                                   

                                                                            KIA                                                                                                                                                   

                                                                                                                                                     

Player: June

Class/Level: Fighter 3

Born: 1348 DR (Survived Time of Troubles)

HP:34

AC:21

STR:16

DEX:14

CON:14

INT:12

WIS:11

CHA:9

 

Magical Gear –

 

28 1st tier Arrows, poisoned with weak centipede toxin 

 

 

Deeds Good and Bad:

 

1. Botched attempt at aiding a break in of the Noble Woman Melshimber

    Accused and absolved of crime provided she officially aid her fellow party members in there

    Current quest.

2.  Attempted to rescue Jubei from the clutches of Cragspill

 

Alignment: True Neutral (Border line Neutral Good)

 

Current alignment balance:

                     *                    

Good -good/neutral- True Neutral –Neutral/evil- Evil

                                           *

Lawful –neutral/lawful- True Neutral –Chaotic/Neutal- Chaos

 

Description:  Strong unforgiving Illuskan.  She carries a great sword and a meaner attitude to those who get in her way.  She mostly keeps to herself, priding in her physical prowess. She cannot pass up a god challenge if presented to her.

 

Relatives: 

 

Father Ghanlivar

Mother Terella

3 older brothers and one older sister

Large extended family both in Icewind Dale and Luskan

 

Friends:

 

1.  The Plumber’s Guild of Waterdeep

2.  The Red Gauntlet Inn

 

Enemies:

 

1.  Your vengeful Uncle (more of a feud than actual enemy)

2.  The Zhentarim

 

Background:

 

Kia grew up in the frigid northern town of  Icewind Dale.  She was born into

A family of Trappers and Fishermen.  She learned and heard of stories of far off lands from a early age.

She even picked up a few words of Alzehdo, the native tongue of Calishite merchant she occasionally visited

With her family.  The rest of her early schooling was done by her father Ghanlivar.  

Latter in life she helped with the hunting expeditions with her family in the wilds of the frozen artic.  One expedition led all  the way to Luskan, not to hunt but to trade.  This was Kia’s first chance to see a world beyond the bitter frozen north.  From prior training in the frozen lands, she learned the skills of a warrior and has a remarkable strength.  With reluctance she left to the great city of Waterdeep to start her life as an adventurer, much to her uncle’s dismay who feels she should be with her mother in Luskan to take care of her in her old age. Despite these torn feelings her desire and stubbornness drove her to the City of Splendors.

 

 

           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                   

                                                                                      

                                                                         JUBEI

Player: Anton

Class/Level: Monk 3

Born: 1350 DR

 

HP:25

AC:15

STR:17

DEX:16

CON:12

INT:10

WIS:14

CHA:8

 

Magical Gear –

 

Drow Cloak (Piwafwi), ten times easier to hide 

Drow Boots, ten times easier to sneak

 

Deeds Good and Bad:

 

1. Failed miserably twice to protect Kel

2. Impulsive and rash

3.  Did try to save face by hauling  Kel and his belongings so he might be revived from the dead

4.  Acted honorably to help his friends as needed

 

 

Alignment: Lawful Neutral (Border line Neutral Good)

 

Current alignment balance:

                     *                    

Good -good/neutral- True Neutral –Neutral/evil- Evil

                      *                                         

Lawful –neutral/lawful- True Neutral –Chaotic/Neutal- Chaos

 

Description:  A living weapon.  This young Tethyrian Monk still has much to learn, but has proven to be both kind hearted and honorable.  He often tries to bite off more than he can chew, but is fearless and is a man of his word, even if he fails to live up to it, he still stands by his actions.

 

Relatives:

 

Father (Briiathor Alougarr)

Six other living relatives (Cousins, uncles and aunts)

 

Friends:

 

1.  Some of the Waterdeep Watch and some laborers in Amphail

2.  The Plumber’s Guild of Waterdeep

3.  The Red Gauntlet Inn

 

Enemies:

 

1.  Some of your father’s more deranged criminal captures in Waterdeep Castle serving hard time

2.  The Zhentarim

 

 

Background:

 

Jubei was adopted as a baby by the Lord of Amphail, a small town under the City of Waterdeep’s territory.  His father Briiathor Alougarr, is quite wealthy and a close friend of Piergeiron Paladinson.   He was trained his whole childhood in the ways of a squire under his father’s wing.  He learned much of Tyr (His father a devout follower).  Jubei’s father wanted his boy to become a Paladin or Priest of Tyr and for a while it would seem this would be Jubei’s path.  This all changed when a Monk of Tyr visted their home when he was still a young teenager.  The Monk spoke much of his life to the inspired Jubei.  The Monk left behind a book for Jubei to read, one explaining the secrets and daily sacrifices of a Monk of Tyr.  Jubei eagerly studied and practiced, mostly self taught and inspired by his god.  What finally inspired Jubei to lead an adventuring life was a chance encounter with merchants from the far east in Waterdeep market.  They spoke of their own Monks and ways of life that fascinated Jubei.  He informed his father he was ready to move on and can only benefit from the wisdom gained through travel.  With his Father’s consent he headed to Waterdeep to find fame and adventure.

 

 

               

 

 

 

                             

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                                                                                                                                                   
                                                                               
CLOAK

 

 

 

Player: Dave Trombly

Class/Level:  Rogue 2

Born: 1263 DR (Survived Time of Troubles)

 

HP:14

AC:18

STR:12

DEX:20

CON:13

INT:11

WIS:10

CHA:8

 

Magical Gear –

 

Dagger, Tier one

 

Two Potions of cure light wounds of fifth tier of magic

 

Potion of sneaking

 

Deeds Good and Bad:

 

1. Stayed loyal to Thieve’s guild

2. Has helped only if it suits her needs or she feels like it is worth while to do

 

 

Alignment: Chaotic Neutral

 

Current alignment balance:

                                        * 

Good -good/neutral- True Neutral –Neutral/evil- Evil

                                                                                      *

Lawful –neutral/lawful- True Neutral –Chaotic/Neutal- Chaos

 

Description:  A lithe wiry Wood Elf woman who always gets her way.  She like to twiddle her daggers when bored and knows how to fight dirty.  She is ruthless and self centered and ultimately loyal to none.   Beware of this one.

 

 

Relatives:

 

Both parents alive

Three living Grandparents

Large extended family

 

(all of which see you as a threat)

 

Friends:

 

1.  Xanathar’s Thieves Guild

2.  The Plumber’s Guild of Waterdeep

3.  The Red Gauntlet Inn

 

Enemies:

 

1.  Waterdeep Watch and Magistrates

2.  The Zhentarim

3.  Your family

4.  City of Everseka

5.  Elves from Everseka who know your crime

 

Background:

 

Cloak wishes little to remember her terrifying childhood in Everseka.  Most Elves assume this to be a safe haven, but Cloak knows a deep secret in this so called safe haven.  Her family is part of the Arcane order of Wizards who work closely to the city council.  They however secretely worship Lloth and have used their leverage in the city to hide their dark worship.  When Cloak learned of her families worship and rejected it, her family planned a horrible revenge causing her to be banished from the city, never to return.  All her life while in Everseka, Cloak rejected her arcane teachings in favor of the trade of a rogue, much to her family’s disappointment.  All of it was self taught and well practiced with her secretive behavior (and for good reason with a family she despised).  Cloak set out to Waterdeep to live a new life and put her unique skills to work.

 

                                         

 

          

 

 

 

                                   

                                         

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

         

                                                                     JOHAN

 

 

Player: Jorge Cadavid

Class/Level:  Priest 2 (cr 3) of Lathandar

Born: 1345 DR (Survived Time of Troubles)

 

HP:20

AC:22

STR:16

DEX:14

CON:14

INT:12

WIS:18

CHA:16

 

 

                                                                       

 

 

 

Magical Gear –

 

Staff of Life, an ominous gift from Halastar, no magic energy left in it now

 

Unknown black ebony wand with Goblin writing of ‘Magulbite Protects’ written in Goblin on it

 

Unknown magic shortbow with corbra fanged mouth and skin for handles

 

35 1st tier Arrows, poisoned with weak centipede toxin 

 

 

Deeds Good and Bad:

 

1.  Constantly helps the party survive with his magic

 

2.  Has put himself in harms way numerous times to protect his fellow party members

 

3.  Unselfishly gave up the last charge of his staff to bring the less than deserving Sorcerer

 

4.  Generously rewards those who feels deserve such rewards

 

5.  Has a bit of a short temper and on a few occasions this stubborn temper has gotten the better of him

 

6.  Speaks the truth even if it condemns him

 

7.   Constantly preaches and tells stories to the young whenever he finds him, for Lathandar smiles on such things

 

 

Alignment: Neutral Good  (Border line Lawful Good)

 

Current alignment balance:

    *                                     

Good -good/neutral- True Neutral –Neutral/evil- Evil

                       *                                                              

Lawful –neutral/lawful- True Neutral –Chaotic/Neutal- Chaos

 

Description:  An imposing man of unknown origins.  His skin is golden as are his eyes.  A sense of calm and well being permeate this dedicated worshipper of Lathandar.  He is the pillar of the party and it’s acting leader.  He takes no nonsense and returns kindness with like.

 

Relatives:

 

Johan’s parents are mystery to him, for he never met them

Great Grandmother (who shares his unique abilities)

Several distant cousins, aunts and uncles

 

 

Friends:

 

1.  The High Priestess in the Temple of Lathandar in Waterdeep, Ssaeryl Shadowstar

2.  The Plumber’s Guild of Waterdeep

3.  The Red Gauntlet Inn

4.  Johan’s mentor, Priestess Coridella of Silverymoon

 

Enemies:

 

1.  The Zhentarim

2.  Undead and Worshippers of Evil Gods

 

Background:

 

 

Johan was born into minor Nobility in the city of Silverymoon.  The family are all devout followers of Lathandar and many are priests in their own right.   Johan is considered blessed by his family, for like his Great Grandmother, he has the blood of Lathandar’s Angels in his veins.  To this day his Great Grandmother still runs the family, with unrivaled wisdom.  Johan was taught the way of Lathandar from as soon as he could walk and speak.  Soon you were helping out in the Temple of Lathandar, helping with ceremonies and learning simple trades.  Johan’s parents seem only to be known by his Great Grandmother who tells h