Welcome to a time when life was much harder. This is a time when mythological creatures roamed the land and Tyrants and warlords battered for supremacy. Join is in an attempt to save the world of Chult fro ma fate worse then death.
Status of the game
The Server is presently up: 118 Hours
This is a brave new territory built on the great ocean to the south. The creatures that reside here can be cruel and fiendish, cleaver and brave. The lands around the territory can be deadly unless a party is adventures enough to explore further the future will be unknown. For more info on the territories and lands visit the great Library.
Your adventures will take you to places that only myth and mystery surround. You and a few other brave soles will set out on a quest to uncover the evil doing of the Black Mass and the many smaller societies that rage for control of the territories. Only you your wits and the few sparse items of powered that were handed down to you and your family will guide you on your journey. Only you can uncover the true meaning behind all of the evil beasts that has besieged your home over the past century.
The Kingdome has been ruled by the strong yet merciful king Iris the 5th. You have been summoned to his palace under the strictest of secrecy. He will give you a set of tasks to complete in order to prove your loyalty to the Kingdome you live in. Join us in the game to find out just what those tasks will be and see if you are heroic enough to be triumphant in your quests.
Director of Operations: James Eischen
Sales: Robert Jones
Webmaster: The Captain
Support: Jacques Edcin
Customer service: Donna Jean
1- 800 TheQuest 1-800 – 743-7837
The land of Chult is surrounded by a great ocean on three sides and a huge unexplored land north of the Dead swamp. No mortal living of dead from the lads of Chult has been able to travel to the new lands and return alive to tell about it. Will you and your party be the fist? Join us online this holiday season to see if your leader ship is great enough to take up the tortuous task of traveling to the north beyond the Dead swam and into the lands of Amm.
The Harpers Guild
The Thieves Guild
The Knights of the Rose
The nights of the Thorn
The druids’ clan
The merchants of Chult
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Last revised: 11-23-01
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